package license import "encoding/base64" type License struct { Data []byte B64 string } func New(data string) *License { decoded, err := base64.StdEncoding.DecodeString(data) if err != nil { return &License{ Data: []byte(data), B64: base64.StdEncoding.EncodeToString([]byte(data)), } } return &License{ Data: decoded, B64: data, } } func (l *License) Raw() []byte { return l.Data } func (l *License) Base64() string { return l.B64 }